mini post-mortem; Belt voyager

I’ve been putting off writing about this game that i made over the span of 3 weeks. think im just a bit burnt out. it is essentially a topdown single stick shooter where the player needs to find a core and return to their mothership. you can play it here!

header image for Belt Voyager
always fun making the itch.io images for projects

inspiration

I was trying to make something for the tilt5 board lately and when when i’m out of ideas, i always just take inspiration from older games. This time being an NES game called star voyager. A much bigger game in scope ahead of its time featuring space dogfights in a front person view.

Obviously, i was only able to get a fraction of the nes game’s scope for this game but the next time i invoke this inspo i want to try doing it as a low poly vr game.

extra efforts

This time, instead of trying to focus on everything that I know how to tweak and develop, i chose to focus on one bit of the whole to not get super bogged down with making a ‘pretty’ game.

twas very fun making the manual!

For this game specifically, once i finished reformatting all the bits to my game from the gameboy manual template, my motivation dropped to supreme lows. It was about an extra week of work after the manual was completed and it was… kind of hard to push through. Nonetheless I managed to squeeze SOMETHING playable out.

lessons learned

first, to spend more time on balancing the audio, its so jarring when showing the game or playing it when some sound effects are louder than others. i simply put too much faith in unity’s audio import system.

i should also do more concept art beforehand so that asset creation goes smoother. the mothership ended up looking abit lowpoly to put it nicely.

unity screenshot of credits scene of Belt Voyager.
my first ‘real’ credits scene ive made!

in conclusion

if i keep the scope of the game TINY. making a publishable free online game in a few weeks is possible lmao. i’m going to keep trying to make games with tiny scopes like this, so until next time!

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *