devlog .03 – BotK | revisiting the Pomodoro timer
Blogging in vr
devlog .02 Beetle of the Knights
moonlightin’ is all I know
my experience (so far) using chat-gpt-powered bing for gamedev
I will preface this with it’s only been a couple of days but good lord, I have jumped in productivity by who knows how much.
“computer… make me a uhh…”
When the words “I use chat gpt for gamedev” leave my fingertips I feel like there’s a weird image in my head where people might think you tell the chatbot to write you up a whole game but even with the most specific prompt, there is still a ton of work to be done my friend. I just remember when I started learning digital art and people would kind of feel that way about it. Just click on the make game/make art button right?
The outline is sent and now we’re building blocks
I want to try outsourcing chunks of a game project to see how it goes.
I don’t really check social media too much and my algorithms make my feeds have the least amount of memes in my friend circle so when I check it and find videos where people are just living their life /cue video of that guy playing guitar hero using an 18 wheeler as a projector screen, it just full-stop makes me reconsider how I’m living life.
After seeing this I weirdly made the realization that most indie developers are pretty much like producers. And I wondered how far I could get with finishing a game if I thought about it as an investment of my time and real money to get a return at the end of it.
But honestly, At this point I’m trying anything to help me finish games my fellow reader. So let’s do this.
Random side project
I just want to quickly document a side project that I’ve been getting a lot of joy from. I recently bought an asset from the unity store, the SplitScenes asset. And my mind has been racing on how I could use it to make stuff that might have been a headache before to make for the quest 2 in terms of optimization.
To make a boring story short though, the asset gives me a dynamic scene streaming system so that I could essentially make giant world games by chunking down the world and only showing layers or objects that are where the player is. I’ve been playing Ancient Dungeon, frequenting Recroom worlds and VRchat worlds for inspiration and just daydreaming while building out small prefabs to decorate the player base with.
At the moment I’m just having fun building out the players home base. It’s mostly been like super basic prefab making and deciding on the projects prefab organization structure so I don’t easily get overwhelmed with the amount of stuff I’ll be having. But I’m getting ahead of myself, let me back up and try to pitch the project.
So it’s been a month-ish (with ubuntu)
So as mentioned in the last post, after who knows how many years I gave linux(Ubuntu) an honest try as a working adult.
And so far its not bad at all, there were obviously a couple of hiccups and some things that made stuff more and less better than my last home desktop environment, but as far as coming home from work and just wnting to work on side projects and maybe some freelance work. Nothing ever got in the way.