updating the ol’ blog in vr
enough prototypes, back to beetles
vr shmup prototype && unity shenanigans
devlog .03 – BotK | revisiting the Pomodoro timer
Blogging in vr
devlog .02 Beetle of the Knights
moonlightin’ is all I know
Random side project
I just want to quickly document a side project that I’ve been getting a lot of joy from. I recently bought an asset from the unity store, the SplitScenes asset. And my mind has been racing on how I could use it to make stuff that might have been a headache before to make for the quest 2 in terms of optimization.
To make a boring story short though, the asset gives me a dynamic scene streaming system so that I could essentially make giant world games by chunking down the world and only showing layers or objects that are where the player is. I’ve been playing Ancient Dungeon, frequenting Recroom worlds and VRchat worlds for inspiration and just daydreaming while building out small prefabs to decorate the player base with.
At the moment I’m just having fun building out the players home base. It’s mostly been like super basic prefab making and deciding on the projects prefab organization structure so I don’t easily get overwhelmed with the amount of stuff I’ll be having. But I’m getting ahead of myself, let me back up and try to pitch the project.